GAME:    Tomb Raider Underworld  

 

STUDIO:    Crystal Dynamics  

 

Responsible for unwrapping, material creation, and texturing Croft Manor interior, both clean and burned versions, I also modeled, unwrapped, textured, and created debris for Croft Manor clean and destroyed exterior/front yard for in-game cinematics. Geometry modeled by Jeremy French. All of my work can be seen in video below.

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