top of page
GAME: Tomb Raider Underworld
STUDIO: Crystal Dynamics
Responsible for unwrapping, material creation, and texturing Croft Manor interior, both clean and burned versions, I also modeled, unwrapped, textured, and created debris for Croft Manor clean and destroyed exterior/front yard for in-game cinematics. Geometry modeled by Jeremy French. All of my work can be seen in video below.
1/1
bottom of page