ROBERTO MORENO
OBJECTIVE
To
continually raise the bar on my artistic and technical abilities as an
environment artist in game development
SKILLS
Exceptional
traditional artist with a strong understanding of art principles and color
theory
Experience
using Photoshop, Maya, Perforce, Test Track Pro, and Unreal Technology
Experience
in modeling, uv mapping, texture painting, and optimizing current and next-gen
game assets
Experience
in creating realistic textures from photo reference and
from scratch
Experience
in cleaning up and preparing outsourced game assets for game pipeline
integration
Experience
in quickly learning proprietary tools and level editor, as well as development processes
Experience
in working as a highly effective team member
PROFESSIONAL EXPERIENCE
Crystal Dynamics, Redwood City, CA
(Eidos Interactive) Sept 2007 – present
“Tomb Raider: Underworld” XBOX 360 / PS3
Jr. Environment Artist:
- Collaborated with various assigned Environment Artists to work on specific levels
- Generated materials and textures, which include diffuse, normal, specular, occlusion
- Optimized models and materials for in-game, as well as cinematics
- Optimized outsourced assets prior to pipeline integration
- Worked closely with
Art Lead to continuously improve assets and hit milestones
- Found, fixed, and tested environment related bugs during beta
- Assisted in taking hi-res screenshots for marketing
Visual Concepts, Novato, CA
(Take-Two Interactive) Jul 2006 – June 2007
“Fantastic
Four: Rise of the Silver Surfer” XBOX 360 / PS3
Environment
Artist:
- Modeled, textured, and
processed environment props from concept art to in-game
- Optimized and processed
outsourced game models and textures before pipeline integration
- Generated materials and textures for environments including diffuse, normal, specular, occlusion
- Worked closely with Environment
Art Lead to continuously improve assets and meet deadlines
- Assisted other
artists adapt to new changes in pipeline procedures
RELEVANT EXPERIENCE
“Symphony of War” a First-person shooter
Unreal game mod (School Project)
Lead
Texture Artist:
- Modeled and textured assigned
environment assets, i.e. props, architecture, weapons
- Optimized and re-textured team
member’s models to fit the game’s art direction
- Previewed and tested assets in-game prior to deadline
- Worked closely with Art Lead in
order to satisfy class requirements and ensure game completion
- Attended weekly team meetings
and communicated effectively with the team
“Psycho
House” Unreal art level (School Project)
Prop
Artist:
- Modeled and textured props for
a “Silent Hill” style antique house interior
- Previewed and tested assets in-game prior to deadline
- Worked closely with Art Lead in
order to satisfy class requirements and ensure game completion
- Attended weekly team meetings
and communicated effectively with the team
EDUCATION
The Art Institute of California, San Francisco,
CA Jun 2006
Bachelor of
Science, Game Art & Design
Honor Roll
Berkeley City College, Berkeley, CA
Studied Multimedia Arts -
Digital Imaging
California College of Arts & Crafts, Oakland, CA
Studied
Illustration